[Note: Coded by Sam Schreiber, who doesn't have far* too much time on his hands now that the school year has started. This is a C++ parody of Star Wars, in case you can't figure that out.]
[Note: Specifically, these are Pointer Wars Action Classes. They are C++ parodies of the Star Wars action figures.]

//The Starship Base Class

class Starship {
public:
 void move(void* to);
 void transmit(void* to, char* message);
 void transmit(char* message);
 void fire(void* target);
 void* location(char* cypher);
 void collapse();
 void selfdestruct();
 void launch();

 Starship();
 ~Starship();
}

Starship::Starship()
 move(this);

Starship::~Starship()
 selfdestruct();

void Starship::move(void* to)
 memcpy(to, this, sizeof(Starship));

void Starship::transmit(void* to, char* message)
 memcpy(to, message, strlen(message));

void Starship::transmit(char* message)
 cout << message << endl;

void Starship::fire(void* target){
 *target = 0;
 while(target != 0) *target = 0;
}

void Starship::location(char* cypher)
 return hash(cyper[strlen((char*)hash(cypher))]);

void Starship:launch()
 Starship();

void Starship:collapse()
 free(this);

void Starship:selfdestruct()
 ~this();